Parsa Mostaghim
“Allusive and Ambiguous World” by digital artist Parsa Mostaghim
Last updated
“Allusive and Ambiguous World” by digital artist Parsa Mostaghim
Last updated
3 min read
Parsa Mostaghim is a multidisciplinary artist based in Turkey. He was born in Tehran, Iran in 1998. His practice includes analog painting, animation, 3D CGI, and electronic music. Since his childhood, he has been making images both physically and digitally and experimenting with different animation techniques. His love for animation got him to study painting in The School of Fine Arts from high school. Later, with the help of the internet, he taught himself 3D CGI and electronic music. Combining all these mediums, he creates “Living Paintings” rooted in painting history and embracing the digital world's new possibilities.
Please tell us a little about yourself and how you got into art.
I’m a 25-year-old artist working in various mediums, including CGI. Since my early years, I’ve been captivated by animation and video games, and I couldn’t resist sketching my favorite fictional characters.
How did your country of birth (Iran) influence your art?
I could discuss this topic at length, but the crucial point is that Iran is highly restricted. Censorship, sanctions, and similar factors have left me craving external information and knowledge beyond this system. I might very well be a different person if I hadn’t developed this thirst.
How would you describe your genre? This reminds us of childhood and cartoons, but revealing the connection between all this for our readers is interesting.
One of the reasons I label myself as a multidisciplinary artist is to break free from genre classification. I appreciate cartoons just as much as I admire Rothko.
Where do you look for factors, concepts, and yourself? How did you come to surreal forms of your art?
Songs, studying evolution and biology in general, everyday occurrences like people having a dispute over a car accident, and so forth.
I know that you also create the music. At what points do your music and art connect?
I began studying music at the age of 20. I’ve always aspired to create audio/visual pieces, and I didn’t want to depend on someone else for the music, so I resolved to produce it myself. A one-person army!
I am delighted with the artwork “Waste of Time,” which you provided for the first ACCA Auction. What is its concept?
Flowers decay quickly, and everyone knows it, yet we invest significant time in arranging them in a vase. I felt a similar sentiment in my personal life when the inspiration for this piece came to mind.
How do you see the future of digital art and your role in it?
We are still in the early stages of this scene. Many galleries and museums still need to provide sufficient infrastructure for digital mediums, and most gallerists and curators need more understanding to shed light on it.
However, this is bound to change sooner rather than later. I’m going to keep making digital art.
The artwork by Parsa Mostaghim was selected for the first ACCA Digital Art Auction “1984”. Today, it can be seen in the